Saturday, November 14, 2009

Post Mortem

Describe the project and your role?

The project was called the Virus and it’s a Puzzle game about a laid off Astronaut named Bob now works as a security guard at a truck depot that has been secretly working on a virus for the government. One day the virus was accidentally released and the workers at the truck depot have been turned into Orcs. Now one man must stop them to become a hero that he always wanted to be. To stop them he must collect all the chemical vials to create a cure to stop the virus, and because if he doesn’t stop them in time he will be turned into an orc himself.

My role in the group was Level Design and Art Production but it was needed to get the project up to the epic level where we want it to be.

What went Right?

What went right was the level because it went great and I didn’t have a problem with creation of the level like any disappearing walls or vanishing floors none of that. The assets were a somewhat long tasking job but I got it done because it was need to get the project done to make a great game epic. Texturing come out pretty good I think after I got over some issues with you will find out later, but in came out good because all of them had their textures but one. The win screen works with is awesome because we had problems with the win screen in our last game, nevertheless we got it working which made us felt much better because most games need a ending because if they don’t people will get very mad and stop playing.

What went wrong?

Texturing was a little of a pain because I pulled a epic fail in forgetting to save most of my max files after unwrapping them and starting a new asset so I had to unwrap again which is not good. For some reason the camera asset for our game would not export and we don’t know why which is not epic at all.

What would you do differently?

The first thing I would do differently is to have a third person in the group would make the work load a little easier on us as a group would be epic. Remember to save “Ctrl +S” will be my friend for now on anytime I model which I should of know but I was rushing to get all the assets done so I forgot so save most of the time after unwrapping them.

LAST POST WEEK 10

Finally done! But this week I worked on the win screen and the game over screen also for the game. The timer works but unfortunately it doesn't end the game so I sad. If I have more time we would get that timer so work the right way. Other that the timer everything else came out good the item pickup works and its subtractions the list. Lastly working with Todd was pretty epic and he is a good programmer.

Saturday, November 7, 2009

Week 9

This week I finished up the assets,unwrapped them and textured them also.

At this point no it will try to stay the same for now.

I had problems with the trailer texture for some reason the unwrap disappeared I was shocked because the trailer that I was working on for the game texture just was all messed up.

Most of this week was spent finishing up the main assets for the game then finishing texturing, doing the starting screen and the game over screen for the game. I modeled truck depot's assets also which is the trailer, gas pumps and the light pole for the level then I unwrapped and texture them for the game.

Today I worked on The starting screen again begin because I accidentally saved it in the c drive and forgot to save it on my Z drive which is a epic fail on my part. One of the assets in the game is having problems loading so we are taking it out of the game.

The asset placement will is done and just resizing has to be done also.The rest of the time will be to getting all the loose ends tied up to get the game ready for Saturday.

Saturday, October 31, 2009

week 8

Today I'm finishing up the second half of the assets and unwrapping them.

The items will now be replaced in the room instead of throughout the level as it was changed to last week which seems more workable now.

I had a problem with my UV's only because I forgot to save the max file after unwrapping so i then had to go back and do about 7-8 of them over again.

The assets level is fine and most of the level details are working like the timer and the list Todd programmed.

I spent the whole class making the second half of the assets and unwrapping them. Monday I will start texturing them.

The project is going well so far and when I finish up the assets today it will be epic.

Saturday, October 24, 2009

week 7


I'm building half of the assets for the game, then unwrap them. the next step will be texturing.


The game goal changed a little because the items needs to find to win the game will be found throughout the level instead of in just one room.


No problems at this time.


All the assets so far are working in the building process, and the unwrapping process also.


I spent the whole class making assets and unwrapping them for the game.


Saturday, October 17, 2009

Week 6

My role will be level/art

Final Project will be: Game title:
The Virus
Genre: Puzzle game
Platform: PC
Target market: 25-30
Background story: A laid off Astronaut named Bob now works as a security guard at a truck depot that has been secretly working on a virus for the government. One day the virus was accidentally released and the workers at the truck depot have been turned into Orcs. Now one man must stop them to become a hero that he always wanted to be. To stop them he must collect all the chemical vials to create a cure to stop the virus, and because if he doesn’t stop them in time he will be turned into an orc himself.

Today I will be working on the asset list, level map, and Monday I will build the level and have it imported into torque.

Saturday, October 10, 2009

Week 5 Postmortem

Describe the project?
The title is: Survive the games Genre is a Stealth action game for the PC. The Target market: 18-25 and the background story is about one man from Canada that travels to a jungle located in South America. The main character is named Robert. He travels to South America because he is on a secret mission from the government, and he has to recover some stolen gold located inside the warehouse.
Describe your role?

My role in the group was the level designer in which I was to create the level, assets, level textures, and lights. The level I created was a warehouse in the jungle. The assets for the game were gold, crates, shelves, health packs, a key, and boxes for the shelves. I textured the level with Marble floor, Metal wall, Styrofoam, and HANGAR textures. The gold room I used the HANGAR texture, the ceiling I used the Styrofoam texture, for the floor I used the Marble floor texture, and the wall I used the Metal wall texture. The lights in the level were volume lights.

What went right?
The level works which is epic and the enemies characters are in the game. The health pack works and the key half works because you can pick it up but there is not a door to use it on. The shelves, the gold, and boxes all worked fine in the level. The machine gun worked not the enemies can harm you. The lights in the game worked to way they are supposed to in the game. The environment i.e. the jungle came out pretty good because and it’s a nice feel for the outside area of the game just before you enter the warehouse to start the game.

What when wrong?
Torque just doesn’t like us because most of what we were trying to do just didn’t work and that’s not epic at all. First the door would not do what it was suppose to do which is to open up with the key and even worse the texture would not even show up on the door. The second thing that when wrong is the end game trigger would simply just not work at all. Third thing is that the blaster for some reason just would not work so we had to use the machine gun for the enemies in the game. Fourth thing that when wrong is the path for the enemies patrols didn’t work so we they had to just make them stationery enemies. The next thing that when wrong is the interface GUI the starting title screen changed to some past picture from a different game that was made in the past and when it loads up it then switches to the new one I made for the game. Through all the problems we changed the main character to the astronaut, the gun change to the machine gun from the crossbow, the enemies are robots, and I destroyed the door because it was acting dumb and not working. Then we have a key in the game that goes to no door. The textures on the health packs for some reason are dark and I don’t know why.


What would you do differently or add?
I would make the level bigger so that you can more room to hide. I would add in an end game trigger to end the game when you get to the gold the game ends. The robots would have blasters and they would come after you when they see you and try to take you out. Add in more cover for the player and more health packs. I would also put in some traps in the game like a pitfall or some spikes.