Describe the project and your role?
The project was called the Virus and it’s a Puzzle game about a laid off Astronaut named Bob now works as a security guard at a truck depot that has been secretly working on a virus for the government. One day the virus was accidentally released and the workers at the truck depot have been turned into Orcs. Now one man must stop them to become a hero that he always wanted to be. To stop them he must collect all the chemical vials to create a cure to stop the virus, and because if he doesn’t stop them in time he will be turned into an orc himself.
My role in the group was Level Design and Art Production but it was needed to get the project up to the epic level where we want it to be.
What went Right?
What went right was the level because it went great and I didn’t have a problem with creation of the level like any disappearing walls or vanishing floors none of that. The assets were a somewhat long tasking job but I got it done because it was need to get the project done to make a great game epic. Texturing come out pretty good I think after I got over some issues with you will find out later, but in came out good because all of them had their textures but one. The win screen works with is awesome because we had problems with the win screen in our last game, nevertheless we got it working which made us felt much better because most games need a ending because if they don’t people will get very mad and stop playing.
What went wrong?
Texturing was a little of a pain because I pulled a epic fail in forgetting to save most of my max files after unwrapping them and starting a new asset so I had to unwrap again which is not good. For some reason the camera asset for our game would not export and we don’t know why which is not epic at all.
What would you do differently?
The first thing I would do differently is to have a third person in the group would make the work load a little easier on us as a group would be epic. Remember to save “Ctrl +S” will be my friend for now on anytime I model which I should of know but I was rushing to get all the assets done so I forgot so save most of the time after unwrapping them.
